{"id":69,"date":"2026-04-04T19:03:51","date_gmt":"2026-04-04T22:03:51","guid":{"rendered":"https:\/\/miraiguard.com\/learn\/?p=69"},"modified":"2026-04-04T19:04:26","modified_gmt":"2026-04-04T22:04:26","slug":"game-server-ddos-attack-survival-guide","status":"publish","type":"post","link":"https:\/\/miraiguard.com\/learn\/game-server-ddos-attack-survival-guide\/","title":{"rendered":"My game server is under DDoS attack: What now?"},"content":{"rendered":"<p data-path-to-node=\"24\">There is nothing more frustrating than watching your community\u2019s ping spike to 999ms or seeing your server console flooded with fake connections. If your game is lagging for no apparent reason or players can\u2019t log in, you\u2019ve likely been targeted.<\/p>\n<p data-path-to-node=\"25\">Panic is your worst enemy. Let\u2019s get straight to what you need to do to stabilize the situation.<\/p>\n<hr data-path-to-node=\"26\" \/>\n<h3 data-path-to-node=\"27\">1. Identify the &#8220;Noise&#8221;<\/h3>\n<p data-path-to-node=\"28\">Not all attacks are created equal. Before ramping up your firewall, try to understand what\u2019s happening:<\/p>\n<ul data-path-to-node=\"29\">\n<li>\n<p data-path-to-node=\"29,0,0\"><b data-path-to-node=\"29,0,0\" data-index-in-node=\"0\">Volumetric Attacks (UDP Flood):<\/b> The goal is simply to clog your bandwidth. Traffic spikes to extreme levels.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"29,1,0\"><b data-path-to-node=\"29,1,0\" data-index-in-node=\"0\">Application Attacks (Layer 7):<\/b> These are subtler and focus on exhausting server processing by mimicking real player logins or actions.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"29,2,0\"><b data-path-to-node=\"29,2,0\" data-index-in-node=\"0\">Protocol Exploits:<\/b> These target specific vulnerabilities in the game engine (like Minecraft, Samp, or file server protocols).<\/p>\n<\/li>\n<\/ul>\n<h3 data-path-to-node=\"30\">2. The Golden Rule: Don&#8217;t filter locally<\/h3>\n<p data-path-to-node=\"31\">If the attack has already reached your network interface, the damage is done. Trying to block IPs via <code data-path-to-node=\"31\" data-index-in-node=\"102\">iptables<\/code> or Windows Firewall during a massive attack usually consumes even more CPU.<\/p>\n<p data-path-to-node=\"32\">Real mitigation happens at the <b data-path-to-node=\"32\" data-index-in-node=\"31\">Edge<\/b>. If you use providers like OVH or Path.net, ensure your edge firewall rules are configured specifically for your game\u2019s port.<\/p>\n<h3 data-path-to-node=\"33\">3. Emergency Checkpoint<\/h3>\n<p data-path-to-node=\"34\">While the attack is ongoing, follow these steps:<\/p>\n<ol start=\"1\" data-path-to-node=\"35\">\n<li>\n<p data-path-to-node=\"35,0,0\"><b data-path-to-node=\"35,0,0\" data-index-in-node=\"0\">Isolate Traffic:<\/b> Close all ports that are not essential for gameplay.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"35,1,0\"><b data-path-to-node=\"35,1,0\" data-index-in-node=\"0\">Check the Logs:<\/b> Look for patterns. Are there repeating IPs? Identical requests?<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"35,2,0\"><b data-path-to-node=\"35,2,0\" data-index-in-node=\"0\">Enable Anti-DDoS Mode:<\/b> If your control panel offers a &#8220;Permanent Mitigation&#8221; option, turn it on immediately.<\/p>\n<\/li>\n<\/ol>\n<h3 data-path-to-node=\"36\">Conclusion<\/h3>\n<p data-path-to-node=\"37\">Attacks are part of the online gaming ecosystem. The difference between a server that dies and one that thrives is the infrastructure. If you\u2019re tired of &#8220;putting out fires,&#8221; it might be time to review your edge firewall rules.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>There is nothing more frustrating than watching your community\u2019s ping spike to 999ms or seeing your server console flooded with fake connections. If your game is lagging for no apparent reason or players can\u2019t log in, you\u2019ve likely been targeted. Panic is your worst enemy. Let\u2019s get straight to what you need to do to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,2],"tags":[76,78],"class_list":["post-69","post","type-post","status-publish","format-standard","hentry","category-cyber-security","category-ddos-protection","tag-ddos-en","tag-server-gaming-ddos"],"views":3,"_links":{"self":[{"href":"https:\/\/miraiguard.com\/learn\/wp-json\/wp\/v2\/posts\/69","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/miraiguard.com\/learn\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/miraiguard.com\/learn\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/miraiguard.com\/learn\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/miraiguard.com\/learn\/wp-json\/wp\/v2\/comments?post=69"}],"version-history":[{"count":2,"href":"https:\/\/miraiguard.com\/learn\/wp-json\/wp\/v2\/posts\/69\/revisions"}],"predecessor-version":[{"id":71,"href":"https:\/\/miraiguard.com\/learn\/wp-json\/wp\/v2\/posts\/69\/revisions\/71"}],"wp:attachment":[{"href":"https:\/\/miraiguard.com\/learn\/wp-json\/wp\/v2\/media?parent=69"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/miraiguard.com\/learn\/wp-json\/wp\/v2\/categories?post=69"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/miraiguard.com\/learn\/wp-json\/wp\/v2\/tags?post=69"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}